See every SNES start screen in one nine hour video
Apr06

See every SNES start screen in one nine hour video

Think you have what it takes to sit through nine hours (yes 9!) of Super Nintendo intros? You do? Great, then go get a coffee, make yourself comfortable and watch this amazing video of SNES start up screens in alphabetical order....

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Retro Mods Ltd – console modding service
Jun08

Retro Mods Ltd – console modding service

Mod or Super Famicom? During the past year or so I have become increasingly convinced that I was missing out on something that my friends were doing on a regular basis – playing Japanese games on the Super Famicom. So having finally decided to do something about this large missing piece in my retrogaming jigsaw I made some enquiries into purchasing a Super Famicom. I very nearly purchased one to sit next to my Super Nintendo but a thought struck me. Why not just mod one of my existing SNES consoles to play all region carts? Better still, also mod them to play them at full speed and full screen. As my skills with a soldering iron are very limited and my electronics knowledge even more so, I therefore decided to search for an expert to mod my console for me. My search eventually led me to a particular small business offering their services called Retro Mods Ltd (see their Facebook page here). I liked the simplicity of the service they offered; decide what mods you want, pay, send them your console and have it returned to you with the mods done, with free return postage. Pricing was very reasonable so off it went to have PAL/NTSC and 50/60hz switches, a clear cartridge flap and LED mods fitted. I decided against a paint job because the SNES I had chosen wasn’t yellowed at all and keeps the consoles I have on display looking original. Just less than a week later (only took that long because of a Bank Holiday) I got my console back all modded and ready to play JP SFC games at full speed and full screen! My console is pictured below after being modded. Needless to say I would definitely recommend their services! Click on images to enlarge   Gallery of consoles modded by Retro Mods Ltd Click on images to enlarge Links Retro Mods Facebook...

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Head 2 Head: Desert Strike Return to the Gulf – SNES vs MegaDrive
Jun07

Head 2 Head: Desert Strike Return to the Gulf – SNES vs MegaDrive

The first in my new series of face-offs between classic games on rival consoles. The aim of Head2Head is not to say which console I think is the greatest (all consoles have their own particular strengths and weaknesses), but rather to examine the same game released for rival consoles and to say in the fairest possible way which I think was the best at the time. This time round it is the turn for the smash hit Desert Strike – Return to the Gulf by Electronic Arts, released in 1992 on the Nintendo SNES and Sega MegaDrive. Graphics In Desert Strike – Return to the Gulf it is obvious in most places that exactly the same images are used, but not all…  and it all starts to go the MegaDrive’s way right from the opening sequence. Firstly the Electronic Arts logo is animated, SNES version is not. The dungeon torture scene and also the main menu is animated on MD but not on SNES. In game graphics are very similar too, but again right from the off the MD has the advantage with the ship and surrounding sea being animated but not so on the SNES. Small details but ones that clinch a win for the MegaDrive. Sound At first I thought this was a no-brainer.  Take a listen to the video and right from the opening music you can tell that a lot more effort was put into the musical scores on the MD. The only part where the SNES  just has the edge is with the in-game action sounds. They are far more realistic sounding and could have been sampled from actual gunfire/explosions etc. whereas the MD’s effects sound like they were all generated. Still, with the intro sequence and end music being so much better it is still a win for the MegaDrive…  just. Gameplay This was tough. I couldn’t find any real difference in the way the games played on both systems. Control was smooth with both controllers and the sound cues were clear when you needed to know of impending danger. This has got to be a draw. Review...

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